Dive into the exciting world of Minnesota Whist, a no-trump partnership card game, now available for your smartphone or tablet! This free-to-play game offers a unique twist on the classic whist game, popular in Minnesota and South Dakota. With no trumps, the game focuses purely on strategy and teamwork, making it an excellent choice for card game enthusiasts looking to sharpen their skills.
In Minnesota Whist, the objective varies depending on the bid. For a "high bid," your goal is to capture seven or more of the thirteen tricks. Conversely, a "low bid" challenges you to take six or fewer tricks. This simple yet engaging game is perfect for honing your strategic thinking and teamwork while enjoying a fast-paced and fun experience.
Collaborate with your AI partner to outsmart your opponents and aim to be the first partnership to reach the winning target, either 13 or seven. Keep an eye on your all-time and session stats to track your progress and improvement over time.
Customize Minnesota Whist to suit your preferences:
- Select your preferred win target.
- Opt for a "set bonus" to add an extra layer of strategy.
- Choose between easy, medium, or hard difficulty levels.
- Decide between normal or fast play modes.
- Play in landscape or portrait orientation.
- Enable or disable single-click play.
- Sort cards in ascending or descending order.
- Replay hands from either the play or the bid phase.
- Review previous hands played throughout the round.
Enhance your visual experience by customizing color themes and card decks, keeping the game visually interesting and engaging.
Quickfire Rules:
After dealing the cards evenly among four players, each player bids either high (using a black card) or low (using a red card). Bids are revealed one by one, starting left of the dealer. The first black card turned over signifies a 'high' round, where teams aim to win as many tricks as possible. If all bid cards are red, it's a 'low' round, where teams aim to win as few tricks as possible.
In a high bid round, the player to the right of the 'grander' leads the first trick. In a low bid round, the player to the left of the dealer leads. Players must follow suit if possible, and the highest card of the led suit wins the trick. The winner of the trick leads the next one.
Scoring at the end of each round depends on the bid type. In a high bid round, the 'grand' team earns a point for each trick over six, while the opposing team scores one or two points per trick over six if the 'grand' team fails to reach seven tricks, depending on the 'set bonus' setting. In a low bid round, teams earn one point for each trick under seven.
What's New in the Latest Version 2.5.6
Last updated on Oct 19, 2024
Thank you for playing Minnesota Whist! This version includes:
- Stability and performance improvements