If you're like me and constantly finding yourself on the wrong end of a pirate's cutlass in *Dead Sails*, fear not—there's a whole arsenal of weapons, boats, and other useful items to help you survive until you reach the next safe zone. I've put together a comprehensive guide to **all items in Dead Sails**, including where to find them and how to use them effectively. Knowing what you need and when to acquire it can make all the difference in your survival journey.
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Screenshot by The Escapist
In Dead Sails, hand-to-hand combat won't get you very far. To take down mobs and secure the best loot, you'll need to be armed and dangerous. The game keeps the weapon selection concise, with each option serving a unique purpose. Here's a breakdown of the weapons available, their functions, and where to find them:
| **Name** | **Where to get it** | **Info** |
| *Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range combat, especially useful at night when mobs rush you. |
| *Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Comes in packs of 12 rounds, so use them wisely. |
| *Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only holds 4 bullets per barrel, defying traditional gun mechanics. |
| *Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets, so make each shot count. |
| *Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range combat, allowing you to snipe enemies effectively. |
| *Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle's ammo, offering more rounds than the revolver. |
| *Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures like barns and houses, sending mobs scattering. |
| *Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner to receive it by default | A powerful area-of-effect explosive, perfect for removing obstacles and dealing massive damage. |
| *Turret* | Available at every Shop Store, with varying costs based on type | A static machine gun for your boat, requiring a player to operate and boasting a high rate of fire. |
While Dead Sails could benefit from a wider variety of armor, the game keeps things simple with just two types. Here's what you can expect:
| **Name** | **Where to get it** | **Info** |
| *Chestplate* | Costs 75 Dabloons at the Shop Store | Reduces damage from enemies but won't save you from fatal blows. |
| *Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage taken; when combined with the chestplate, offers significant protection. |
Screenshot by The Escapist
Boats in Dead Sails aren't just for transportation; they're essentially mobile storage units. With a team, you can shuttle loot back and forth, selling it for a tidy sum at the next safe zone. While there's no variation in speed or size, the aesthetics can make a big difference:
| **Name** | **Where to get it** | **Info** |
| *Default* | Available from the start, no purchase necessary | A reliable starting option until you get more experienced. |
| *Military* | Purchasable in the starting lobby for 150 Dabloons | A bit of camouflage can go a long way. |
| *Junk* | Purchasable in the starting lobby for 150 Dabloons | It might look like trash, but it's your trash. |
| *Modern Boat* | Purchasable in the starting lobby for 150 Dabloons | A sleek alternative to the default boat for those who want something more stylish. |
| *Dragon Boat* | Purchasable in the starting lobby for 150 Dabloons | A unique blend of a Mickey Mouse steamship and a Viking vessel. |
| *Rubber Duckie* | Purchasable in the starting lobby for 150 Dabloons | Arguably the best boat in the game, if you're into the whimsical. |
| *Viking Boat* | Purchasable in the starting lobby for 150 Dabloons | Complete with shields and spears, it's a stunning vessel. |
| *Empress* | Purchasable in the starting lobby for 150 Dabloons | A pink boat for those who want to loot in style. |
| *Sheep* | Purchasable in the starting lobby for 150 Dabloons | Every list needs its black sheep, right? |
| *Shark Boat* | Purchasable in the starting lobby for 150 Dabloons | Sadly, it doesn't play 'Baby Shark' when you start the engine. |
| *Bling Boat* | Purchasable in the starting lobby for 150 Dabloons | For those who want to feel like 50 Cent in 2005. |
But what if you need more space for your team or extra loot? That's where rafts come in.
Screenshot by The Escapist
Rafts provide additional storage for zombies, drowned, loot, or even turrets. While the selection is limited, here's what you can get:
| **Name** | **Where to get it** | **Info** |
| *Default* | Free | Basic storage for loot, no extra features. |
| *Jail* | Costs 200 Dabloons and requires 1 win | Great for imprisoning mobs or stacking corpses for fuel. |
| *Medic* | Costs 300 Dabloons and requires 3 wins | Ideal for quick access to bandages and medkits after intense battles. |
| *Trader* | Costs 500 Dabloons and requires 10 wins | Allows you to sell items on the spot, planning your safe zone purchases. |
| *Ammo* | Costs 400 Dabloons and requires 5 wins | Stock up on ammo without waiting for the next safe zone. |
Screenshot by The Escapist
Whether you're playing as a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a small health boost of about 20%, best used in stacks. |
| *Shark oil* | Costs $35 at the General Store | Fully restores health and gives a temporary speed boost. |
| *Medkit* | Costs 20 Dabloons | Restores 100% of your HP, offering the best value for money. |
Screenshot by The Escapist
Just because an item doesn't heal, shoot, protect, or transport doesn't mean it's useless. Here's a look at some useful miscellaneous items:
| **Name** | **Where to get it** | **Info** |
| *Coal* | Costs 3 Dabloons or $20 at the Shop Store | Used to protect your ship and increase fuel efficiency. |
| *Shovel* | Starter item for the Miner class | Can be used as a makeshift weapon, though not very effective. |
| *Torch* | Costs 3 Dabloons or $10 | Essential for visibility at night, helping you spot loot and ambushes. |
| *Steel* | Costs 10 Dabloons at the Shop Store | Offers basic protection for your ship, though steel plates are a better investment. |
| *Steel plate* | Costs 25 Dabloons at the Shop Store | Provides more robust protection for your boat against mobs. |
| *Cross* | Costs 40 Dabloons at the Shop Store | Keeps zombies at bay, especially useful at night. |
| *Lantern* | Costs 3 Dabloons at the Shop Store | Provides light and can be used to hit mobs, though its primary use is illumination. |
With the introduction of the new Kraken boss and class system changes, Dead Sails has added three new items. While the exact acquisition methods remain a mystery, here's what we know so far:
| **Name** | **Where to get it** | **Info** |
| *Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap, enhancing stealth gameplay. |
| *Wizard Orb Staff* | TBA | Introduces magic to the game, possibly limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
| *Flying Broomstick* | TBA | Will be obtained through a recipe, with potential class or requirement restrictions. |
Now that you're equipped with all the necessary knowledge, every mob on both banks of the river will tremble at your approach. Remember, a bit of luck and good teamwork can turn each run into a success. If you want to be even more prepared, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's the real boss.