The eerie world of R.E.P.O. is a playground for chaos, where every corner hides a new terror. From stealthy stalkers to deafening monstrosities, each encounter keeps you on edge. As you scavenge through abandoned environments, you’ll need to stay sharp and strategize carefully to avoid becoming another casualty.
Each creature in R.E.P.O. brings its own unique set of challenges, making every mission a dynamic test of skill and awareness. Some monsters prefer the element of surprise, silently creeping up before unleashing their fury. Others rely on brute force, leaving little room for error. Some even track you based on sound or sight, forcing you to adapt your approach depending on the situation.
Understanding the strengths and weaknesses of each foe is key to survival. The tier list below helps you prioritize threats and develop effective counter-strategies. But remember—knowledge is power, and staying informed can mean the difference between life and death.
Monster | Tier | Description |
---|---|---|
Apex Predator | 1 | Harmless if left alone. Can defend against the Huntsman if timed correctly. |
Gnomes | 1 | Minimal threat. Easily dispatched with little effort. |
Animal | 1 | Small damage output. Quickly eliminated and useful for destroying Gnomes. |
Hidden | 1 | Non-combatant. Can assist by carrying you to safety or dragging you toward danger. |
Shadow Child | 1 | Avoid eye contact to prevent attacks. |
Spewer | 1 | Once attached, can be repurposed against other enemies. Safe for players. |
Bowtie | 2 | Slow-moving unless provoked. Breath causes minor damage but is easily avoided. |
Peeper | 2 | Minor threat individually but becomes problematic if combined with other enemies. |
Chef | 2 | Self-destructive behavior makes them manageable. |
Bangers | 2 | Dangerous only within blast radius. Plenty of time to escape if warned. |
Huntsman | 3 | Purely auditory hunter. Staying quiet keeps you safe, but one shot spells doom. |
Rugrat | 3 | Extremely powerful. Capable of one-hit kills with projectiles. |
Upscream | 3 | Aggressive and damaging. Multiple spawns spell trouble. |
Mentalist | 3 | Relies on sound detection. High damage per hit but manageable with proper evasion. |
Trudge | 3 | Slow yet loud. Easy to evade but fatal if cornered. |
Reaper | 4 | Stealthy until spotted. Swift movement once engaged. Deadly without upgrades. |
Clown | 4 | Charges with devastating kicks and lasers. Immediate threat upon sight. |
Robe | 4 | Silent and stealthy. Difficult to detect and relentless in pursuit. |
Headman | 4 | Persistent attacker. Deadly with its bite dealing significant damage. |
Now that you’re equipped with this knowledge, dive deeper into R.E.P.O. with our other guides to maximize your chances of survival. Stay alert, stay alive!