Are you ready to conquer the sorcerer's battlefield in **JJS**? Each **Character** in the game brings a unique blend of power, versatility, and strategy to the table. Whether your ambition is to become the most formidable **Sorcerer** of the present or etch your name in history as the greatest of all time, our comprehensive **Jujutsu Shenanigans Character tier list and guide** is your ultimate resource.
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In Jujutsu Shenanigans, not all Characters are created equal. At the top of the pecking order, Vessel and Honored One stand out, offering unparalleled advantages on the battlefield. Securing these Characters should be your top priority if you aim to dominate your opponents.
Let's delve into the unique abilities of each Character, including their Awakened abilities that elevate their combat prowess:

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
| **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
Honored One (100 HP) excels at keeping opponents pinned down with a combination of teleportation and high damage output, making it the game's most formidable Character.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
| **Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
Vessel (80 HP) is a true powerhouse, capable of unleashing devastating combos and locking down opponents with ease, making it one of the most potent Characters in Jujutsu Shenanigans.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
| **Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
Restless Gambler (100 HP) harnesses luck to deliver staggering damage. Betting on Hakari is a surefire way to turn the tides of battle in your favor.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
| **Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
Perfection (100 HP) focuses on delivering relentless, direct damage. Though not the highest damage dealer, their persistence and potential for an instakill can be a game-changer.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility. • Cooldown: 10 Sec. |
| **Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa. • Cooldown: 2 Min. | **Lurking Shadow** • Same as base. • Cooldown: 10 Sec. |
Ten Shadows (85 HP) leverages a variety of summons to control and outmaneuver opponents. Mastering this Character requires skill but can make you nearly unstoppable.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5 or 10 Seconds |
| **Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base. • No energy used. |
Switcher (100 HP) boasts some of the game's highest base damage and burst capabilities. With perfect timing and teleportation, you can become an unstoppable force.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change. • Cooldown: 20 Sec. |
| **Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP. • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to keep them down, using blood sorcery to devastating effect.

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility. • Cooldown: 10 Sec. |
| **Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
Locust Guy (85 HP) is a straightforward Character but currently ranks as the least effective in Jujutsu Shenanigans, with only one Awakening move that requires close proximity.
That concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources to enhance your gameplay, don't forget to check out our Jujutsu Shenanigans Codes article for free rewards and upgrades to boost your Character.