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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author : Allison
May 23,2025

Schedule I, the drug dealer simulation game, has continued to soar in popularity since its overnight viral success on Steam. The latest update, Patch 5, elevates the game to version 0.3.3f14, bringing with it several crucial improvements and bug fixes. However, what has truly captured the attention of its vast player base is the developer's announcement that the first content update is slated to launch this weekend.

Currently, Schedule I reigns supreme as the top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its meteoric rise has been fueled by widespread viral attention across social media, Twitch, and YouTube. In the game, players start as small-time dealers and work their way up to becoming drug kingpins, managing the manufacture and distribution of various substances throughout the gritty city of Hyland Point. Expansion of the player's empire is possible through acquiring properties, businesses, and hiring employees.

Developed and published by the Australian indie developer Tyler, known as TVGS, the overwhelming success of Schedule I has been both exhilarating and challenging for him. Tyler shared his surprise and gratitude on Reddit, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses a range of issues including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced several pathfinding validity checks aimed at preventing crashes. Below are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Schedule I Update 5 version 0.3.3f14 patch notes:

-------------------------------------------------

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has promised sneak peeks of the upcoming first content update soon. For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers essential tips on mixing recipes and creating new blends to maximize profits, accessing console commands, and the fastest ways to start multiplayer co-op sessions to take over Hyland Point with friends.

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