
Manor Lords is an early access city-builder set in medieval Europe where you can be the lord of your land of peasants. Read on to learn about the game's latest news and developments!
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⚫︎ Manor Lords celebrates its first year in Early Access with significant development strides and new features. Initially a solo project, the development team has grown to include experts in programming, art, design, and AI.
Exciting upcoming enhancements include an AI that can better manage villages, a comprehensive records view for monitoring production and consumption, a revamped approval system, and a new building upkeep mechanic. Moreover, stone construction is being expanded with new quarries and lime kilns, enabling more advanced structures.
Read more: Manor Lords Wins Best Indie Game of 2024 in the Digital Vikings Awards (Official Hooded Horse Twitter)
⚫︎ Manor Lords has been honored with the Best Indie Game of 2024
award at the Digital Vikings Awards, announced by publisher Hooded Horse on Twitter. The accolade was celebrated during DevGAMM in Gdańsk, with heartfelt thanks to both @_DigitalVikings and @DevGAMM for their support of indie games and developers.
Read more: Manor Lords Wins Best Indie Game of 2024 in the Digital Vikings Awards (Official Hooded Horse Twitter)
⚫︎ A new preview of Manor Lords highlights forthcoming features such as stone castles with modular upgrades, the introduction of a new strategic map called Devil’s Hill, and a complete overhaul of the development tree.
Read more: Manor Lords Reveals Stone Castles, Devil’s Hill, and Progression Overhaul in Latest Update Preview (Steam)
⚫︎ The latest hotfix, 0.8.029, is now available, bringing beta-tested fixes to the main branch of Manor Lords. Notable improvements include smoother operations for storage buildings, a fix for artisans who stopped working after residential upgrades, and the replacement of small vegetable patches with storage sheds to resolve villager pathing issues.
Read more: Manor Lords Gets Minor Changes, Bugfixes, and Logistics Improvements in Latest Update 4 Hotfix (Steam)
⚫︎ A new beta patch (0.8.017) for Manor Lords is now live, featuring a marketplace rework, new maps, and tavern upgrades. Players are encouraged to back up their save files before switching to the beta and to remove all mods to prevent potential crashes.
Read more: Manor Lords Gets Reworked Markets and New Maps in Latest Beta Patch (Steam)
⚫︎ Manor Lords has achieved over 1 million sales within its first day and set a new record for city builders with 170,000 peak concurrent players on Steam. Hooded Horse expressed gratitude to fans and announced plans for an upcoming patch to address bugs, balance issues, and enhance gameplay systems based on player feedback.
Read more: Manor Lords Shares Future Plans After Getting 1 Million Sales in a Day (Game8)
⚫︎ Hooded Horse CEO Tim Bender announced on Steam that Manor Lords will launch with a 25% discount. He thanked the community for their robust support, noting the game's 3.2 million wishlists and its solo developer, Greg. Bender emphasized that there's no rush to buy at launch, encouraging players to support the game when they feel ready.
Read more: Manor Lords CEO Will Offer 25% Discounts Often for Players Tight on Money (Game8)
⚫︎ Hooded Horse CEO Tim Bender addressed pricing concerns on Reddit, explaining Manor Lords' use of regional pricing. Instead of a single global price, the game will adjust costs based on local currencies and economic conditions to ensure fairness and affordability.
Bender noted that not disclosing the U.S. price in advance helps prevent confusion and misperceptions about affordability in other regions, with full pricing details to be revealed at launch.
Read more: Manor Lords Is Hiding Its Price On Purpose For You, The Consumer (Game8)