Tiled Map Editor for 2D Games
TMEditor is a powerful, free tool designed to streamline the creation of map layouts for 2D games. This versatile software not only allows you to design intricate map structures but also to define abstract elements like collision areas, enemy spawn points, and power-up locations. All your creative work is saved in the widely-supported .tmx format, making it easy to integrate into your game development process.
How Does TMEditor Work?
Creating maps with TMEditor is a straightforward process that follows these essential steps:
Define Your Map: Start by selecting your map's size and the base tile size to set the foundation of your game environment.
Add Tilesets: Import tilesets from image files, which will serve as the building blocks for your map.
Design Your Map: Drag and drop tiles from your tilesets onto the map to visually construct your game world.
Incorporate Abstract Elements: Add additional objects to your map that represent abstract concepts such as collision zones, enemy spawns, or power-up locations.
Save Your Work: Once your map is complete, save it as a .tmx file for easy integration into your game.
Integrate into Your Game: Import the .tmx file into your game engine and interpret the data to bring your map to life within your game.
Features
Map Orientations: Supports both orthogonal and isometric orientations, catering to various game styles.
Tileset Management: Allows the use of multiple tilesets, giving you the flexibility to create diverse environments.
Layered Design: Offers up to eight layers for multi-layer editing, enabling you to add depth and detail to your maps.
Custom Properties: Assign custom properties to maps, layers, and objects for tailored game mechanics.
Editing Tools: Includes a variety of tools such as Stamp, Rectangle, Copy Paste, and Tile Flip for precise map design.
Undo and Redo: Provides undo and redo functionalities specifically for tile and object placement, allowing for easy adjustments.
Object Support: Supports a range of objects including rectangles, ellipses, points, polygons, polylines, text, and images, which can be placed on both orthogonal and isometric maps.
Background Image: Enhances map design with the option to add a background image.
Export Options: Offers multiple export formats such as XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, and Replica Island (level.bin), ensuring compatibility with various game engines and tools.
What's New in the Latest Version 1.0.27
Last updated on Oct 4, 2024
This latest update focuses on enhancing the user experience with several bug fixes, ensuring smoother and more reliable map creation.