
Hideo Kojima, the mind behind Death Stranding 2, prefers to concentrate on quality-of-life patches over story expansions that might alter the game's original narrative post-launch, a practice he compares to post-release changes in franchises like Star Wars. Read on for his detailed perspective on this approach, along with fresh news about his upcoming projects, OD and Physint.

Death Stranding 2's creator, Hideo Kojima, has clarified that post-launch development efforts should go toward quality-of-life improvements rather than narrative downloadable content. He believes a story should remain a product of its time and be preserved as it was originally released.
In an interview with IndieWire, Kojima explained, "Some elements are best left untouched. The narrative, for instance, belongs to the specific era that gave it life. George Lucas later updated 'Star Wars' with full CGI for a new generation, and that made sense for that era. But I have no desire to revise anything that would distort the period when the work first debuted."

Kojima aims to avoid creating an endless cycle of additions that would make Death Stranding 2 feel perpetually unfinished. Instead, he wants to refine the core player experience. The story for Death Stranding 2 underwent significant revision, as Kojima earlier admitted it felt too conventional. He revealed to IndieWire that only the first half of the final game's plot matches his initial draft.
His post-launch focus will be on gameplay tweaks, such as improving item accessibility or enlarging the user interface. Kojima studies extensive player data—including gameplay statistics, common routes, and even cutscene viewing times—to identify areas for improvement.
Death Stranding 2: On the Beach launched on June 26, 2025, for PlayStation 5. For the latest news and updates on the game, explore our related article below.