
Diablo 4's Initial Concept: A Roguelite Action-Adventure Unlike Any Other
Diablo 4, as we know it, almost never existed. According to Diablo 3 director Josh Mosqueira, the game was originally conceived as a far cry from its current iteration. Instead of the familiar action-RPG gameplay, early development, codenamed "Hades," envisioned a Batman: Arkham-inspired action-adventure with a roguelite twist.
This revelation comes from Jason Schreier's book, Play Nice: The Rise and Fall of Blizzard Entertainment, highlighting a pivotal moment in Diablo's history. Following the perceived shortcomings of Diablo 3, Mosqueira aimed for a radical departure. This "Hades" project featured an over-the-shoulder camera perspective, replacing the series' iconic isometric view. Combat was designed to be more dynamic and impactful, described as "punchier," and the inclusion of permadeath added a significant layer of challenge.
However, this ambitious vision faced considerable hurdles. The initially planned co-op multiplayer elements, inspired by the Arkham series, proved exceptionally difficult to implement. This led to internal debate regarding the game's identity: was it still truly a Diablo game? Designer Julian Love questioned the core elements, noting significant deviations from established Diablo conventions. The sense that this roguelite Diablo 4 was diverging too far into a new IP ultimately contributed to its abandonment.
Despite the initial concept's failure to materialize, Diablo 4 has since launched, and recently released its first major expansion, Vessel of Hatred. This DLC transports players to the dark realm of Nahantu in 1336, exploring Mephisto's malevolent schemes. The shift away from the original "Hades" concept highlights the complexities and compromises inherent in game development, even for established franchises.