Take a deep breath and remember: Delays can be beneficial.
That statement isn't universally true, but it often holds. While delayed projects occasionally result in disappointing games (like Duke Nukem 3D), extra development time typically leads to superior quality. Thorough refinement in art and the courage to discard flawed concepts make all the difference. How many unfinished games have you played, wishing the publisher had delayed for proper completion? Keep that in mind.
GTA 6 has been delayed, and that's a positive development – the additional time will likely enhance its final quality.
Rockstar has consistently prioritized polish over deadlines, joining Nintendo as one of few studios that never serves uncooked content. The results always satisfy.
As a long-time GTA enthusiast who's experienced every iteration from PC LAN parties to obscure spin-offs, I've witnessed how delayed releases consistently yield excellence. Here's a complete history of Rockstar's strategic delays.

Located near Ground Zero, Rockstar's New York offices were directly affected by 9/11, prompting a brief delay. Marketing VP Terry Donovan explained the decision days after the tragedy:
"Our delay stems from both logistical challenges in lower Manhattan and our need to review content following last week's horrific events. While we've found only minor elements requiring adjustment, we want to ensure everything feels appropriate. The phenomenal game will arrive in late October."
This considerate postponement proved wise – releasing a game featuring police chases near the attack site would have been insensitive.
Vice City's one-week delay addressed manufacturing shortages for its physical release, while San Andreas received extra polishing time – both proving worthwhile decisions.

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The PSP's Vice City Stories arrived two weeks late in North America, while the brilliant DS-exclusive Chinatown Wars was delayed two months. Though criminally overlooked, it remains one of gaming's finest achievements – we might have had sequels by now if more players had discovered it.
The leap to HD gaming required several months of delay. As Sam Hause explained: "We're creating the GTA we always envisioned, pushing hardware to its limits with support from Sony and Microsoft engineers. Our goal is surpassing fan expectations with the ultimate HD experience."
Originally slated for spring 2013, this record-breaking title arrived in September following a statement: "GTAV's ambition demands more polish to meet our standards. We apologize but promise the wait will be worthwhile." They delivered – creating history's most successful console game.

Rockstar's masterpiece was delayed twice in 2017-2018. Their statement: "We require extra polish time and hope you'll agree the wait was justified." The result? An unparalleled open-world achievement.
So fear not – when GTA 6 arrives, its delay will almost certainly translate to excellence. See you in Vice City.